Update - Progress and Plans


Hey all!

Hope you've had a chance to enjoy the latest release of Lecherous Village. Work on the next update is going full steam ahead, and I wanted to take a moment to share the progress and plans with you.

A few players have provided valuable feedback, so I'll be addressing the highlighted issues in the next update.

Combat

As some of you pointed out, turn order isn't well-balanced right now. While it depends on initiative (calculated by Agility and Intelligence stats), there's still a chance that the player's turn will be delayed.

In the next update, I'll be using a more deterministic approach. Character turn order and number of turns will depend entirely on initiative.

Scenes

Currently, there's no way to skip the repeatable parts of events and jump straight to the scene selection.

I'm adding a Skip Button to the event UI. Once you've unlocked the first scene in an event, the skip option will become available for subsequent scenes.

Adventure

Currently, equipment received during adventures gets removed when you return to Wolfpine. This creates difficulty spikes and causes a lot of frustration.

I'm introducing a new itemization system. I'm currently updating the inventory system, adding dedicated equipment slots for different gear types, plus backpack slots. Items will have randomly rolled stats and won't disappear when adventures end.

I've also put together a roadmap for the game.

CHECK ROADMAP HERE

It's still a work in progress, but you'll be able to see what's planned for the next release and beyond. I'll keep updating the roadmap, so feel free to check back regularly.

That's all for now. Stay tuned for more updates, and you are welcome to drop by my Discord to say hi!

Also, if you haven't already, please wishlist the game on Steam. It helps more than you can imagine.

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