Update - Progress Update


What’s up, folks!

Here’s some fresh news about the progress and the current state of development.

As I mentioned in my previous post, I’ve been working on polishing the intro section of the story. I’ve finished the images and animations for Amber’s scene, and I’ve also added another large scene with two animations to improve the story’s pacing. With that done, the planned images and animations are mostly wrapped up.

Narrative writing for the new scenes is currently underway and about 45% complete.

Now for the technical and gameplay-related updates. I’ve finished implementing the status effects and added two of the planned effects - Burn and Poison. This also allowed me to complete work on two new enemy types that can inflict these effects on the player. All that’s left on the enemy side is a bit of tweaking for the boss logic.

I’ve also removed the restrictions on active/passive skill slots. They felt unnecessary and overly complicated. Now all active and passive slots are available from the start. Each skill has a focus cost, and as long as you have enough, you can equip the skill and use it in combat.

I’ve updated the interface for H-events as well. It now includes an auto-mode and a number of other neat features. I’m also wrapping up the remaining technical tasks.

To sum it up, only the remaining technical and writing tasks are left before the next update is ready for testing (and to release after testing is done).

That’s it for now. Stay tuned for more!

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